The history of FIFA started back in the early 90s. Almost immediately, it became the most popular sports simulation game, winning the hearts of No. 1 fans around the world. Today FIFA is not just an online console game, but an entire cybersport trend with its own associations, global tournaments and all the necessary attributes of a full-fledged sport. All the details of its creation are below.

It was once just a game loved by millions of people around the world, but as technology improved it allowed football fans to play against each other remotely, and the first amateur tournaments hosted by like-minded people at a neighbourhood or city level emerged. The user audience grew, and today FIFA is one of the most popular eSports games, the most sought-after console product in its segment.

Suffice it to say that the leading tournaments draw up to 150,000 spectators online, and prize funds of $100,000-300,000 have become a reality here. Not surprisingly, bookmakers have turned their attention to the cybersport segment and FIFA in particular.

History of the game's development

The game was developed by EA Sports from Canada. They offered their first FIFA football game back in 1993 for the SEGA console. Two years later a PC version was released, and in 1999 it was adapted for the PlayStation console. As the result this platform became the base for the further development of the game. The PS is where all the FIFA tournaments in eSports are held today.

One of the game's features is the annual update of the game (FIFA 17, FIFA 18, FIFA 19), with the developers carrying out spot improvements, leaving the controls, player mechanics and other parameters unchanged, and ensuring the necessary level of continuity.

A feature of the latest FIFA games is the original 2 on 2 game mode, where one team is controlled by a pair of gamers at a time. This mode is often used in tournaments, such as FIFA eNations Cup, demanding teamwork. A more traditional game format is the 1-on-1, with one person in full control of their team. This is the main format so far in FIFA eNations tournaments.

Major tournaments

Cyber football has a huge number of national and even geographic competitions, but there are a series of global tournaments where participation is a huge achievement for players.

Today, three main groups of tournaments can be distinguished, differing from each other by the organising companies.

  • ESL (European Cyber League). It brings together all cyber sports in Europe. The league holds various FIFA tournaments on a periodic basis. One of the most reputable eChampions League. Held every year, the eChampions League brings together 64 players in a lengthy tournament with a competition structure similar to that of the real Champions League. The tournament had a prize pool of almost $300,000 in 2019.
  • FIWC. World Cyber Football Championship, held under the auspices of the real FIFA, with an appropriate level of organisation and a prize fund of several hundred thousand dollars. Also provides for a pre-selection system.

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